Welcome to FM TV. My name is Joe Thomlinson
and today, we’re talking about Dynamics. Dynamics is a new module for Football Manager
that correlates your management of the dressing room with your team’s performances on the
pitch. In short… a harmonious dressing room will play more fluently while a more fractured
team will be less fluid come match day. When you start your career in Football Manager
2018, you’re presented with an introductory email explaining the current squad dynamics
situation at your club, along with a brief overview of the different elements that make
up the Dynamics module. These are then supplemented by monthly Dynamics updates as you progress
through your career. You’ll also notice that there is a new,
dedicated Dynamics section integrated into the sidebar. Click on this at any point to
view an in-depth breakdown of the Dynamics within your squad. You can also see the most
influential players in the squad as well as any issues that may currently affect your
playing staff. At the top of the Overview screen you can
see the three mains areas you need to keep on top of: Match Cohesion, Dressing Room Atmosphere
and Managerial Support. Let’s start with Match Cohesion.
Match Cohesion relates to the understanding between the players on the pitch. A good level
of understanding can mean that your squad benefits from an improvement in their collective
mental attributes rating. For example, your midfielders may see an improvement in their
‘vision’ attribute, meaning they’ll be able to pull-off more defence-splitting
passes as a result. Working on Team Cohesion in training – and also improving individual
players’ mental attributes – helps to develop this understanding.
The Dressing Room Atmosphere reflects the mood in the camp, with the larger and more
influential social groups having the greatest effect. This atmosphere can affect players
morale to different degrees depending which social group they are in. It’s also important
to bear atmosphere in mind whilst making new signings, as the right player and the right
atmosphere will make integrating them into the squad easier. And buying the wrong player
at the wrong time may cause atmosphere to drop overall.
Factors such as your influence over the squad, team-talks, promises, the length of time you’ve
spent at the club and results on the pitch determine the amount of Managerial Support
you receive from your players. This can have an effect on how likely groups of players
are likely to side against you… but more on that shortly.
Let’s move on and take a look at the Hierarchy screen. This screen shows a pyramid view of
the players, ranked by their influence in the dressing room. At the top you have your
‘Team Leaders’… usually players who have been at the club for a number of years
or have good leadership skills – the kinds of players who might make the best captains.
It’s most important to keep Team Leaders happy as they can help turn the dressing room
in your favour if one of the squad speaks out against you. However, if you upset a Team
Leader it could turn the rest of the players against you.
Next you have ‘Highly Influential Players’ who might have one or two of the skills needed
to be a Team Leader, but don’t quite have the influence to join that elite group. Following
these are the ‘Influential Players’ who could become Team Leaders in the future. Finally
there are the ‘Other Players’ who will be influenced by those above them.
On the right-hand side of the screen you can see feedback from your assistant manager about
the current positives and negatives within the team’s hierarchy, allowing you to adjust
your scouting plans accordingly. You can click on any of the players inside
the pyramid and see their squad status, personality and happiness as well as a breakdown of why
they’re in the position they’re in within the hierarchy. With Team Leaders in particular,
you can ask them for advice on improving the dressing room atmosphere as well as asking
them to let you know of any issues within the squad.
You’ll notice as well that you can see what social group each player fits into, so let’s
take a look at the ‘Social Groups’ screen and explore this in more detail.
Social Groups greatly expand on the relationship system from previous Football Managers. This
now makes the bonds that are formed between players more important for you to consider
when dealing with your squad. The Core Social Group is the largest and most
influential group in the dressing room. There are lots of factors taken into account to
decide which groups players end up in, and that could include players who have been at
the club for a relatively long period of time , who have similar levels of professionalism,
speak similar languages, players who are similar ages and more besides. You may have one or
two Secondary Social Groups too. Players who don’t fit into a social group
are in the ‘Others’ category. These might be players that have recently joined and are
establishing themselves in the squad or just don’t gel with their teammates. If they
meet the criteria, they may join a group after a short period of time but players can also
drift out of social groups as the squad’s make-up evolves.
Social Groups will alter the way you deal with players’ requests, as upsetting one
member of a social group can turn the rest of that group against you, especially if they’re
very influential. It’s worth checking the social group a player is in as well as your
overall Managerial Support rating before deciding what response to take to a player coming to
you for more first team football or a new contract, for example.
Finally on the Dynamics section, we have the Happiness screen. This gives you a player-by-player
breakdown of their happiness with the various different elements of their life at the club.
Players are grouped into their Hierarchy rankings so you’re able to see, at-a-glance, what
areas you may need to tweak in order to improve the squad’s overall happiness.
Dynamics has been integrated in the Home section and player profile too. On the Overview dropdown
on the player profile, there’s now a dedicated Dynamics screen. This shows details of their
opinion of you, their Hierarchy and Social Group information as well as elements of the
Information screen from previous years. The Home section now includes a relationships
page that lists your relationships with some of your fellow managers and, for the first
time in the series, certain players too. As you can see Dynamics is a wide-ranging
and three-dimensional system that will really change the way you approach your squad handling
and man management. It can influence which players you scout and sign as you look to
build a dressing room that can work together effectively both on and off the pitch long
term. Get it right and it could be the key to turning title outsiders into league champions. Thanks so much for watching. Keep an eye out for more episodes of FM TV and for more information on Football Manager 2018, visit footballmanager.com